Tables of Contents for all Ars Magica Fifth Edition Rulebooks
Ars Magica Character Sheet (Borderless, B&W)
The Grand Grimoire of Hermetic Spells
Atlas of Mythic Europe (1220 AD)
Description: The Glastonbury Glossography is the latest of my rules conversion and implementation guides for playing D&D Fifth Edition in the Ars Magica setting of Mythic Europe.
Link: Adventures in Mythic Europe - The Glastonbury Glossography
Link: Adventures in Mythic Europe - The Glastonbury Glossography (No Background)
These are my previous efforts at attempting to use Ars Magica material for D&D Fifth Edition.
The first document has a parchment background for the pages: Adventures in Mythic Europe
The second document is printer friendly: Adventures in Mythic Europe (Printer Friendly)
This version is printer unfriendly: Adventures in Mythic Europe (In Color, With Borders)
This version has borders that are colorless: Adventures in Mythic Europe (Colorless, With Borders)
This is a "tractatus" expanding on non-human PC races: Tractatus - On Non-Human Player Characters
Here's one for a rule concerning Might-based magic resistance: Tractatus - On the Magic Resistance of Creatures
For further information on the Hermetic Magus background: Tractatus - On the Rules for Hermetic Magi
Making all magi into spellcasters with a special archetype: Tractatus - On the Magus as a Class Archetype
Almost completely Ars Magica but with AD&D and/or D&D5E combat (charts only): Ars Magica Charts for D&D
Character sheet for the above charts (color, border): Ars Magica Character Sheet for D&D
Character sheet for the above charts (black-and-white, no border): Ars Magica Character Sheet for D&D (BW)
If you want to play Ars Magica with the D&D combat system: Wizards & Warriors - An Ars Magica Variant
If you want to try using the D&D 5e combat system and creatures for Ars Magica: Wizards & Warriors - Another Ars Magica Variant
Hits - An Ars Magica Combat Variant: Hits
D&D5e Monsters for Ars Magica (charts only): Monsters
Using D&D5e Conditions for Ars Magica: Conditions
If you want to use the magic system from Ars Magica in D&D: Hermetic Magic for Dungeons & Dragons (B/X, BECMI, and TSR 1071)
If you want to add Hermetic Magi to AD&D: Hermetic Magic for Advanced Dungeons & Dragons
If you want Hermetic magic in your D&D 5e game: Hermetic Magic for Dungeons & Dragons Fifth Edition
If you want notes on how to use the Hermetic magic system in Middle Earth: Adapting Hermetic Magic for Adventures in Middle-Earth
If you want a simple system to use for Middle Earth: Adapting Hermetic Magic for Adventures in Middle-Earth (Simple Version)
If you'd rather use the D&D 5e magic system in Middle Earth: Adapting D&D Magic for Adventures in Middle-Earth
If you want to augment Fantasy AGE with Hermetic magic: Hermetic Magic for Fantasy AGE
If you want to add Hermetic magic to Fantasy AGE 2nd Edition: Hermetic Magic for Fantasy AGE 2nd Edition
The easier way to include Hermetic magic in Fantasy AGE 2nd Edition: Hermetic Magic for Fantasy AGE 2nd Edition (The Easy Way!)