"What D&D Character Am I?"
D&D Alignment System

Custom Characters

Adventures in Mythic Europe

Adventures in Mythic Europe


Basic Resources for Ars Magica

Tables of Contents for all Ars Magica Fifth Edition Rulebooks

Ars Magica Character Sheet

Ars Magica Character Sheet (Borderless, B&W)

The Grand Grimoire of Hermetic Spells

Ars Magica Size Chart

Map of Europe (1217 AD)

Map of Asia (1217 AD)

Atlas of Mythic Europe (1220 AD)


Using the Ars Magica Rules and Setting for a Dungeons & Dragons Campaign

Description: These latest documents simplify things and attempt to strictly adhere to D&D 5e rules when able and use simple house rules when not able.

This document details how to use Hermetic spells in your D&D 5e campaign without having to use any over-the-top house rules:

Hermetic Spells for D&D 5e

This reference gives guidelines on how to use the Mythic Europe setting of Ars Magica for a D&D 5e campaign. Unlike the other documents below, this one tries to keep almost everything in D&D 5e terms, simplifying anything else that is in Ars Magica without having to use complicated house rules:

Mythic Europe as a D&D Setting


Previous Efforts at Converting Ars Magica to D&D Fifth Edition

These are my previous efforts at attempting to use Ars Magica material for D&D Fifth Edition.

Description: The Glastonbury Glossography is a comprehensive rules conversion and implementation guide for playing D&D Fifth Edition in the Ars Magica setting of Mythic Europe.

Link: Adventures in Mythic Europe - The Glastonbury Glossography

Link: Adventures in Mythic Europe - The Glastonbury Glossography (No Background)


The first document has a parchment background for the pages: Adventures in Mythic Europe

The second document is printer friendly: Adventures in Mythic Europe (Printer Friendly)

This version is printer unfriendly: Adventures in Mythic Europe (In Color, With Borders)

This version has borders that are colorless: Adventures in Mythic Europe (Colorless, With Borders)

This is a "tractatus" expanding on non-human PC races: Tractatus - On Non-Human Player Characters

Here's one for a rule concerning Might-based magic resistance: Tractatus - On the Magic Resistance of Creatures

For further information on the Hermetic Magus background: Tractatus - On the Rules for Hermetic Magi

Making all magi into spellcasters with a special archetype: Tractatus - On the Magus as a Class Archetype


Ars Magica Variants

Almost completely Ars Magica but with AD&D and/or D&D5E combat (charts only): Ars Magica Charts for D&D

Character sheet for the above charts (color, border): Ars Magica Character Sheet for D&D

Character sheet for the above charts (black-and-white, no border): Ars Magica Character Sheet for D&D (BW)

If you want to play Ars Magica with the D&D combat system: Wizards & Warriors - An Ars Magica Variant

If you want to try using the D&D 5e combat system and creatures for Ars Magica: Wizards & Warriors - Another Ars Magica Variant


Using Ars Magica for a Traditional Fantasy RPG

Hit Points - An Ars Magica Combat Variant: Hit Points

D&D5e Monsters for Ars Magica (charts only): Monsters

Using D&D5e Conditions for Ars Magica: Conditions

Limited Spellcasting per Day for Hermetic Magi: Limited Spellcasting

To account for the large number of spellcasters in typical fantasy campaigns: Initiating the Gift

Suggested D&D monsters with Might: Monster Might


Dungeons & Dragons

If you want to use the magic system from Ars Magica in D&D: Hermetic Magic for Dungeons & Dragons (B/X, BECMI, and TSR 1071)

If you want to add Hermetic Magi to AD&D: Hermetic Magic for Advanced Dungeons & Dragons

If you want Hermetic magic in your D&D 5e game: Hermetic Magic for Dungeons & Dragons Fifth Edition


Adventures in Middle-earth

If you want notes on how to use the Hermetic magic system in Middle Earth: Adapting Hermetic Magic for Adventures in Middle-Earth

If you want a simple system to use for Middle Earth: Adapting Hermetic Magic for Adventures in Middle-Earth (Simple Version)

If you'd rather use the D&D 5e magic system in Middle Earth: Adapting D&D Magic for Adventures in Middle-Earth


Fantasy AGE

If you want to augment Fantasy AGE with Hermetic magic: Hermetic Magic for Fantasy AGE

If you want to add Hermetic magic to Fantasy AGE 2nd Edition: Hermetic Magic for Fantasy AGE 2nd Edition

The easier way to include Hermetic magic in Fantasy AGE 2nd Edition: Hermetic Magic for Fantasy AGE 2nd Edition (The Easy Way!)


Questions? Comments? Suggestions? E-mail Me!